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Description

ES 103 Introduction to Games

This course is offered via Hilbert's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn Hilbert credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by Hilbert and taught by faculty at other colleges and universities.

COURSE DESCRIPTION
Games sit at the intersection of technology, art, and culture, so success within the games industry requires you to understand all three. This course explores why we love games, what role they play in society, and the industry that produces them. You’ll also learn the basics of game development. This course was developed in partnership with Unity and the IGDA to help everyone interested in the games industry start on the right foot. This online class has optional live sessions.
 
Credits: 3
Prerequisite(s): None

ES 105 Introduction to Esports Management

This course is offered via Hilbert's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn Hilbert credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by Hilbert and taught by faculty at other colleges and universities.

COURSE DESCRIPTION
Esports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space.
 
Credits: 3
Prerequisite(s): None

ES 303 Convention, Event & Trade Show Planning

This course is offered via Hilbert's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn Hilbert credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by Hilbert and taught by faculty at other colleges and universities.

COURSE DESCRIPTION
Esports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing and logistics for a corporate presence at a major convention. This online course has optional live sessions.
 
Credits: 3
Prerequisite(s): ES 102

ES 403 Distribution of Games

This course is offered via Hilbert's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn Hilbert credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by Hilbert and taught by faculty at other colleges and universities.

COURSE DESCRIPTION
The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course will teach you how publishers promote games and bring them to market. By the end of this class, you will be able to plan a game’s launch and promotion. This online class features optional live sessions.
 
Credits: 3
Prerequisite(s): ES 103